DFuseNet: Deep Fusion of RGB and Sparse Depth Information
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Our team (PLUTO) just got back from a successful run at the DARPA STIX in Colorado.
Published:
Two papers that I was a part of:
Published:
Code for our paper “Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements” is now on GitHub - CODE
Published:
I was invited to speak at the NVIDIA GPU Technology Conference for at their NVIDIA Jetson AGX Xavier Developer Day. Here is a video from the talk. The talk is mainly centered around the use of the NVIDIA Jetson platform on our quadrotors and some information regarding the autonomous UAV software stack that was designed at our lab.
Published:
Published:
Ever since the Jetson Xavier was announced, I’ve been itching to get my hands on one of them to put it through it’s paces. Thanks to James over at Ghost Robotics I finally get to play with one of these. I’ve spent a fair amount of time with the Jetson TX1 and Jetson TX2 and I will be making direct comparisons to the Xavier’s predecessor, the TX2.
Published:
Our team (PLUTO) just got back from a successful run at the DARPA STIX in Colorado.
Published:
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Our team (PLUTO) just got back from a successful run at the DARPA STIX in Colorado.
Published:
Two papers that I was a part of:
Published:
Code for our paper “Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements” is now on GitHub - CODE
Published:
I was invited to speak at the NVIDIA GPU Technology Conference for at their NVIDIA Jetson AGX Xavier Developer Day. Here is a video from the talk. The talk is mainly centered around the use of the NVIDIA Jetson platform on our quadrotors and some information regarding the autonomous UAV software stack that was designed at our lab.
Published:
Ever since the Jetson Xavier was announced, I’ve been itching to get my hands on one of them to put it through it’s paces. Thanks to James over at Ghost Robotics I finally get to play with one of these. I’ve spent a fair amount of time with the Jetson TX1 and Jetson TX2 and I will be making direct comparisons to the Xavier’s predecessor, the TX2.
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Two papers that I was a part of:
Published:
Code for our paper “Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements” is now on GitHub - CODE
Published:
I was invited to speak at the NVIDIA GPU Technology Conference for at their NVIDIA Jetson AGX Xavier Developer Day. Here is a video from the talk. The talk is mainly centered around the use of the NVIDIA Jetson platform on our quadrotors and some information regarding the autonomous UAV software stack that was designed at our lab.
Published:
Published:
Ever since the Jetson Xavier was announced, I’ve been itching to get my hands on one of them to put it through it’s paces. Thanks to James over at Ghost Robotics I finally get to play with one of these. I’ve spent a fair amount of time with the Jetson TX1 and Jetson TX2 and I will be making direct comparisons to the Xavier’s predecessor, the TX2.
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Two papers that I was a part of:
Published:
Code for our paper “Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements” is now on GitHub - CODE
Published:
I was invited to speak at the NVIDIA GPU Technology Conference for at their NVIDIA Jetson AGX Xavier Developer Day. Here is a video from the talk. The talk is mainly centered around the use of the NVIDIA Jetson platform on our quadrotors and some information regarding the autonomous UAV software stack that was designed at our lab.
Published:
Ever since the Jetson Xavier was announced, I’ve been itching to get my hands on one of them to put it through it’s paces. Thanks to James over at Ghost Robotics I finally get to play with one of these. I’ve spent a fair amount of time with the Jetson TX1 and Jetson TX2 and I will be making direct comparisons to the Xavier’s predecessor, the TX2.
Published:
Published:
Code for our paper “DFuseNet: Deep Fusion of RGB and Sparse Depth Information for Image Guided Dense Depth Completion” is now on GitHub - CODE
Published:
Our team (PLUTO) just got back from a successful run at the DARPA STIX in Colorado.
Published:
Two papers that I was a part of:
Published:
Code for our paper “Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements” is now on GitHub - CODE
Published:
I was invited to speak at the NVIDIA GPU Technology Conference for at their NVIDIA Jetson AGX Xavier Developer Day. Here is a video from the talk. The talk is mainly centered around the use of the NVIDIA Jetson platform on our quadrotors and some information regarding the autonomous UAV software stack that was designed at our lab.
Published:
Published:
Ever since the Jetson Xavier was announced, I’ve been itching to get my hands on one of them to put it through it’s paces. Thanks to James over at Ghost Robotics I finally get to play with one of these. I’ve spent a fair amount of time with the Jetson TX1 and Jetson TX2 and I will be making direct comparisons to the Xavier’s predecessor, the TX2.
Published:
Our team (PLUTO) just got back from a successful run at the DARPA STIX in Colorado.